32 Players!

Today, we hit a new record to max players: 32. Livecraft was full today as of 2:17 PM EST, or 7:17 PM GMT. Here is a screenshot!

32 Players

This was a great opportunity to stress test the server and determine if we can or can’t handle 32 players. Turns out, we can easily handle 32. Once again, I wish you all a happy Thanksgiving.

Information Regarding “Bad Login”

Note from Mojang:

Non-1.7 clients are currently getting Failed: Bad Login error when trying to log into multiplayer servers. 1.7 clients are not affected. There is no ETA for a fix. Please wait patiently as Mojang fixes the issue.

As a result of this, I will update the server temporarily to Minecraft 1.7. This version WILL NOT HAVE ANY Minecraft 1.7 features. It is simply a Minecraft 1.6 server which accepts Minecraft 1.7 clients.

Server downtime

The server will be offline for some time; this downtime is to fix certain problems affecting the server. It will be online and operational tomorrow, and I apologize for any inconvenience this may cause you.

In the meantime, feel free to talk on the IRC channel we have. Just click “IRC CHAT” in the toolbar on top to begin using it. Enter in your Minecraft user name and click Connect. Enjoy.

All fixed and good to go.

[IMPORTANT] Flatlands Rollback

Due to an issue caused by a certain user regarding excessive amounts of TNT in the flatlands, I am left with the only option of reverting the flatlands progress to a backup from November 13th, 2013. I can restore any important builds recently with Prism, but these must be requested personally and a location provided. I will try to make this as quick as possible. The backup has been successfully restored.

– Jonathan Alfonso (alfonsojon)

Update to Ubuntu Server 13.10

As some of you may or may not know, Ubuntu 13.10 was released earlier today [October 17th, 2013]. I personally strive to keep the server up to date to ensure maximum performance and security, so I will be upgrading it at 10:00 PM EST.

You should not notice any changes.

All changes are being made on the backend of the server, so you will not notice any changes in your day-to-day game play. The server may be down for a period of up to 45 minutes.

 

Regards,

Jonathan Alfonso (alfonsojon)

Edit: All upgrades done, everything running smoothly.

Back Online

With exception to the flat-lands, the server’s been fixed up. The IP registration system I mentioned before is functional, but considering I wrote it in a short time-span (and tested it under controlled conditions), there will be some problems.

Should you experience problems regarding the plugin, spot griefing I haven’t cleaned up in the flat-lands, or similar, please calmly contact me via the server, the comments, or, if necessary, by e-mail (adrakoala@gmail.com).

– David (Drak1234)

Some News

UPDATE: The world(s) have been fixed and rolled back one day [09/10/2013]. Progress made after this has been erased, and we apologise for any inconveniences. We’ll be public, hopefully, tomorrow once I get an IP registration system set up. In the mean time, please enjoy Livecraft’s mascot rolling.

Unfortunately, three users utilized an exploit allowing them unrestricted access to Livecraft, resulting in ‘massive’ griefing. Fortunately, however, I’ve been keeping backups off-server, alongside the server’s automatic backups. I’ll be checking for the latest version of the world and rolling the server back to it. Any griefing from today will be fixed at the cost of any progress made in recent time. I’ll be posting how far back the server needs to be reverted to.

Until further notice, the server will be unavailable (for approx. 1 day).

Thanks for your patience!

Note: When the server is back online, you will only be allowed to connect with an IP address (or multiple) you register with us. This will prevent unauthorized usage of your account on Livecraft.

– David (Drak1234)